Sensitivity Converter
Free Mouse Sensitivity Converter — convert your settings between games instantly.
Conversions use published yaw (degrees-per-count) values for each game and are close approximations — always fine-tune in-game.
Switching games? Convert your sensitivity so your aim feels exactly the same, using each game's published yaw value rather than guessing and re-training your muscle memory from scratch.
Why Convert Sensitivity Between Games Instead of Just Copying the Number?
Every game calculates mouse sensitivity differently based on its own yaw value — how many degrees your in-game view turns per mouse count (a unit tied to your mouse's DPI). This means the exact same numeric sensitivity setting feels completely different from one game to another; a sensitivity of 1.0 might be twitchy in one game and sluggish in another.
Converting by cm/360 — the real-world distance your mouse needs to travel across your mousepad to spin your view a full 360 degrees — sidesteps this problem entirely, since it's a physical, game-independent measurement. Once you know your cm/360, you can calculate the exact sensitivity number needed to reproduce it in any other game.
FAQ's
What is cm/360?
It's the physical distance your mouse needs to travel across your mousepad to turn your in-game view a full 360 degrees — a universal way to compare sensitivity across different games, independent of each game's internal sensitivity scale.
Why do my converted settings feel slightly off?
Conversions rely on published yaw values, which are close, community-verified approximations. Always fine-tune slightly after converting, since small differences in FOV or engine behavior can affect the feel.
Should I use the same cm/360 in every game?
Most competitive players do, since it keeps muscle memory consistent across titles, but some prefer slightly different sensitivities for games with very different pacing, like a slow tactical shooter versus a fast arena shooter.
What if my game isn't in the converter list?
You can still calculate cm/360 manually if you know the game's yaw value, which is often documented by the community for popular titles even if not built into every converter.
