APM (Actions Per Minute) combines every mouse click and key press into one number — a benchmark borrowed from real-time-strategy and MOBA players, where mechanical speed under pressure is a core, measurable skill.
How to Use the APM Test?
Choose a duration
Pick 15, 30, or 60 seconds.
Start the test
Click or press any key to begin.
Click and type as fast as you can
Every mouse click and key press counts toward your APM.
See your APM score
Your combined actions are converted into actions-per-minute.
What Is an APM Test, and Why Do RTS Players Care About It?
APM (Actions Per Minute) is a benchmark borrowed from real-time strategy and MOBA gaming, where it measures how many total actions — clicks and key presses combined — a player performs in a minute. In games like StarCraft, high APM is closely associated with the ability to manage many units, buildings, and decisions simultaneously under time pressure, which is why it became a widely tracked stat in competitive RTS communities.
It's worth noting that raw APM isn't the same as skill — professional players distinguish between total APM and effective APM (meaningful, game-affecting actions versus repetitive or wasted inputs). This test measures the raw version: total combined actions, which is still a useful benchmark for mechanical speed even outside RTS games specifically.
Tips to Increase Your APM
- Use both hands actively — alternate between mouse clicks and keyboard presses rather than favoring one input method.
- Practice smooth, continuous movement rather than short bursts followed by pauses.
- Professional RTS and MOBA players often average 200-300+ APM — use that as a long-term benchmark, not a starting expectation.
- Warm up with a shorter 15-second test before attempting a full 60-second run.
FAQ's
What's considered a good APM?
Casual players often average 30-60 APM. Competitive RTS players commonly reach 150-300+ APM during intense gameplay.
Does APM measure skill directly?
Not entirely — high APM shows mechanical speed, but effective APM (meaningful actions, not spam) matters more for actual in-game skill, a distinction competitive players take seriously.
Why combine clicks and key presses into one score?
Real gameplay involves both simultaneously, so combining them gives a more realistic picture of your overall mechanical speed than either measured alone.
Is APM only relevant to RTS games?
It originated there, but the underlying skill — fast, coordinated mouse and keyboard input — is broadly relevant to any fast-paced game or application.
